![]() ![]() My remaining complaints with the hack are largely dealing with the plasma beam, which is awful and weak and shitty, and the chozo statue hunt, which feels like fetchquest filler content. A few remaining issues with how findable secrets were have been brought to Drewseph's attention, so 1.5 will be even better. ![]() Also, acid (once again) isn't forced immediate death. Tourian is still monstrous, but the godmode metroids are saved for the end of the dungeon rather than the moment you enter. Acid was heavily nerfed for a new system that gives you a limited amount of time to get out before deathmode kicks in, making lower norfair much more forgiving & survivable. The hint system was wildly more helpful this time around since all of the hints worked. Plus I can't give him 4/5 immediately because I'm still recovering from the frustrating 1.0, lol. It's not meant to be though, so why is it so crushingly difficult and endlessly tedious?ĭrew is moving in the right direction, but I can't bump him up all the way just yet that would be too easy. If redesign: Axeil was a challenge hack of Redesign, absolute success, immersive depth, 5/5 stars. Not too far in axeil becomes MUCH harder than the original redesign due to excessively complicated puzzles, instant-death acid in lower norfair, a complete lack of supplies due to expansions being insanely hidden or placed behind puzzles that are impossible for beginning, moderate, or even advanced players, and Tourian is no longer a straightforward hellhole, but an endless maze of a hellhole that takes 4+ hours of in-game time to start to figure out. It starts out seemingly easier with auto-walljump and automorph, but beams/missiles/weapons in general are still incredibly weak and hard to find, enemies are no different, auto-morph only works very selectively. Redesign easier? More accessible? ohh no. Super Metroid Redesign: Axeil Edition Falls completely short of its intent. I was going to rate this hack a 1, but I'm going to give it a two for effort. ![]()
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